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    Config Fps.cfg

    Frost
    Frost
    Admin


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    Config Fps.cfg Empty Config Fps.cfg

    Mensaje  Frost Mar Mar 31, 2009 7:12 pm

    Config para ganarle un par de FPS al CSS y conseguir un mejor rendimiento.

    r_3dsky "0"

    cl_forcepreload "1"
    cl_drawmonitors "0"
    gl_clear "0"

    mat_aaquality 0
    //mat_antialias 0
    mat_compressedtextures "1"
    mat_filterlightmaps "1"
    mat_forcehardwaresync "0"
    mat_reducefillrate "1"
    mat_monitorgamma "1.7"
    mat_disable_bloom "1"
    mat_hdr_enabled "0"
    mat_parallaxmap "0"
    mat_forceaniso "0"
    mat_bloomscale "0"
    mat_fastnobump "1"
    mat_trilinear "0"
    mat_specular "0"
    mat_bumpmap "0"
    mat_picmip "2"
    mat_clipz "1"
    mat_vsync "0"

    mp_decals "60"

    r_decal_cullsize "0"
    r_shadows "1"
    r_eyeshift_z "0"
    r_shadowrendertotexture "1"
    r_worldlightmin "0"
    r_worldlights "0"
    r_flex "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyemove "0"
    r_eyegloss "0"
    r_decals "50"
    r_worldlightmin "0"
    r_worldlights "0"
    r_PhysPropStaticLighting "0"
    r_updaterefracttexture "0"
    r_drawflecks "0"
    r_dopixelvisibility "0"
    r_drawmodeldecals "0"
    r_renderoverlayfragment "0"
    r_occlusion "0"
    r_shadowmaxrendered "1"
    r_rootlod "2"
    r_lod "2"
    r_drawbatchdecals "0"
    r_waterdrawreflection "0"
    r_waterforceexpensive "0"

    cl_ejectbrass "0"


    mp_decals "60"

    showhitlocation "1"
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_wind_dist "0.01"
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_averagelight "0"
    rope_smooth "0"
    rope_shake "0"
    rope_collide "0"
    sv_forcepreload "1"
    jpeg_quality "100"
    //cl_ragdoll_physics_enable "0"
    cl_phys_props_max "0"
    //cl_ragdoll_collide "0"
    r_ropetranslucent "0"
    r_dynamic "0"
    r_lightaverage "0"

    hud_centerid 1 // _centers player IDs_
    cl_radartype 1 // _enables solid radar_
    cl_crosshairalpha 999 // _bright crosshair_
    cl_crosshairusealpha 0 // _enables adjustable crosshair brightness_
    cl_radaralpha 255 // _maximum radar brightness_
    props_break_max_pieces "0"
    func_break_max_pieces "0"
    props_break_max_pieces_perframe "0"
    violence_ablood 1
    violence_agibs 1
    violence_hblood 1
    violence_hgibs 1
    ramrro
    ramrro


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    Config Fps.cfg Empty Re: Config Fps.cfg

    Mensaje  ramrro Miér Abr 01, 2009 1:21 pm

    Un humilde aporte. Esta cfg para ganar fps es la q uso yo. La dejo para q sean mas pro (?) JAJAJA..
    Para activar algun bind o comando sacan las barras que tienen adelante y listo.


    // Default Commands (resets any junk settings that may exist)
    // *********************************************************
    //
    cl_rumblescale "1.0"
    cl_debugrumble "0"
    cl_team "default"
    cl_class "default"
    cl_detail_max_sway "5"
    cl_detail_avoid_radius "64"
    cl_detail_avoid_force "0.4"
    cl_detail_avoid_recover_speed "0.25"
    cc_linger_time "1.0"
    cc_predisplay_time "0.25"
    cc_subtitles "0"
    cc_lang ""
    cam_snapto "0"
    cam_idealyaw "90"
    cam_idealpitch "0"
    cam_idealdist "64"
    c_maxpitch "90"
    c_minpitch "0"
    c_maxyaw "135"
    c_minyaw "-135"
    c_maxdistance "200"
    c_mindistance "30"
    c_orthowidth "100"
    c_orthoheight "100"
    cl_upspeed "320"
    cl_forwardspeed "400"
    cl_backspeed "400"
    lookspring "0"
    lookstrafe "0"
    joystick "0"
    m_pitch "0.022"
    m_filter "0"
    sensitivity "3.2"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "0"
    m_customaccel_scale "0.04"
    m_customaccel_max "0"
    m_customaccel_exponent "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_mousespeed "1"
    cl_mouselook "1"
    cl_idealpitchscale "0.8"
    net_graph "3"
    net_scale "5"
    net_graphpos "3"
    net_graphsolid "1"
    voice_modenable "1"
    muzzleflash_light "1"
    overview_preferred_mode "1"
    overview_preferred_view_size "600"
    hud_classautokill "1"
    overview_health "1"
    overview_names "1"
    overview_tracks "1"
    overview_locked "1"
    overview_alpha "1.0"
    spec_scoreboard "0"
    cl_spec_mode "3"
    commentary_firstrun "0"
    scene_showfaceto "0"
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"
    npc_height_adjust "1"
    sv_pvsskipanimation "1"
    scene_showlook "0"
    scene_showmoveto "0"
    commentary "0"
    xbox_throttlebias "100"
    xbox_throttlespoof "200"
    xbox_autothrottle "1"
    func_break_max_pieces "15"
    suitvolume "0.25"
    sv_noclipaccelerate "5"
    sv_noclipspeed "5"
    sv_specaccelerate "5"
    sv_specspeed "3"
    sv_specnoclip "1"
    sv_backspeed "0.6"
    joy_wingmanwarrior_centerhack "0"
    joy_axisbutton_threshold "0.3"
    voice_forcemicrecord "1"
    voice_enable "1"
    voice_scale "0.520000"
    snd_duckerthreshold "0.15"
    snd_duckerreleasetime "2.5"
    snd_duckerattacktime "0.5"
    snd_ducktovolume "0.55"
    adsp_debug "0"
    dsp_dist_max "1440.0"
    dsp_dist_min "0.0"
    snd_mixahead "0.1"
    snd_musicvolume "1.0"
    volume "999.780000"
    snd_pitchquality "1"
    snd_digital_surround "0"
    vprof_warningmsec "10"
    vprof_unaccounted_limit "0.3"
    vprof_verbose "1"
    vprof_graphheight "256"
    vprof_graphwidth "512"
    texture_budget_background_alpha "128"
    texture_budget_panel_bottom_of_history_fraction ".25"
    texture_budget_panel_height "284"
    texture_budget_panel_width "512"
    texture_budget_panel_y "450"
    texture_budget_panel_x "0"
    budget_panel_height "384"
    budget_panel_width "512"
    budget_panel_y "50"
    budget_panel_x "0"
    budget_background_alpha "128"
    budget_bargraph_range_ms "16.6666666667"
    budget_panel_bottom_of_history_fraction ".25"
    budget_history_range_ms "66.666666667"
    budget_history_numsamplesvisible "100"
    budget_show_history "0"
    budget_show_averages "0"
    budget_show_peaks "1"
    budget_averages_window "30"
    budget_peaks_window "30"
    budget_bargraph_background_alpha "128"

    dsp_slow_cpu "0"
    cl_allowupload "1"

    r_drawmodelstatsoverlaymax "1.5"
    r_drawmodelstatsoverlaymin "0.1"
    r_ambientfactor "5"
    r_ambientfraction "0.1"
    r_ambientmin "0.3"
    r_ambientboost "1"
    closecaption "0"


    // Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
    // *********************************************************
    //
    sv_cheats "1"


    // Buy Aliases (shortcuts for buying weapons/equipment)
    // *********************************************************
    //
    alias "colt" "buy m4a1"
    alias "ak" "buy ak47"
    alias "mp5" "buy mp5navy"
    alias "deagle" "buy deagle"
    alias "defuse" "buy defuser"
    alias "vest" "buy vest"
    alias "vhelm" "buy vesthelm"
    alias "hegde" "buy hegrenade"
    alias "fbng" "buy flashbang"
    alias "sgnde" "buy smokegrenade"


    // Key Binds (modify as desired, delete the slashes before bind)
    // *********************************************************
    //
    //bind "TAB" "+showscores"
    //bind "ESCAPE" "cancelselect"
    //bind "SPACE" "+duck"
    //bind "'" "admin"
    //bind "*" "name "
    //bind "," "buyammo1"
    //bind "-" "name "
    //bind "." "buyammo2"
    //bind "/" "rcon exec lo3.cfg"
    //bind "0" "slot10"
    //bind "1" "slot1"
    //bind "2" "slot2"
    //bind "3" "slot3"
    //bind "4" "slot4"
    //bind "5" "slot5"
    //bind "6" "slot6"
    //bind "7" "slot7"
    //bind "8" "slot8"
    //bind "9" "slot9"
    //bind "=" "rcon exec calcsswarmup"
    //bind "["
    //bind "`" "toggleconsole"
    //bind "a" "+voicerecord"
    //bind "b" "buymenu"
    //bind "c" "radio3"
    //bind "d" "+back"
    //bind "e" "+forward"
    //bind "f" "+moveright"
    //bind "g" "drop"
    //bind "h" "commandmenu"
    //bind "i" "showbriefing"
    //bind "j" "mm_admin"
    //bind "k" "ma_explode"
    //bind "l" "buy primammo;buy secammo"
    //bind "m" "chooseteam"
    //bind "n" "nightvision"
    //bind "o" "buyequip"
    //bind "p"
    //bind "r" "+reload"
    //bind "s" "+moveleft"
    //bind "t" "impulse 201"
    //bind "u" "messagemode2"
    //bind "v" "enemyspot"
    //bind "w" "+use"
    //bind "x" "impulse 100"
    //bind "y" "say"
    //bind "z" "lastinv"
    //bind "UPARROW" "vhelm"
    //bind "DOWNARROW" "vest"
    //bind "ALT" "+speed"
    //bind "CTRL" "needbackup"
    //bind "F1" "autobuy"
    //bind "F2" "rebuy"
    //bind "F4" ""
    //bind "F5" "jpeg"
    //bind "F6" "save quick"
    //bind "F7" "load quick"
    //bind "DEL" "fbng"
    //bind "PGDN" "hegde"
    //bind "PGUP" "defuse"
    //bind "END" "sgnde"
    bind "MWHEELUP" "+jump"
    bind "MWHEELDOWN" "+duck"
    //bind "MOUSE1" "+attack"
    //bind "MOUSE2" "+attack2"
    //bind "PAUSE" "pause"
    //bind "SHIFT" "+jump"


    // Personal Preference (modify as desired)
    // ***********************************************
    //
    sensitivity "1.5"
    budget_show_history "0" // default 1; Disables history graph.
    cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
    con_enable "1"
    cl_allowdownload "1"
    cl_forcepreload "0"

    crosshair "1"
    cl_crosshairscale "950"
    cl_crosshairalpha "999"
    cl_crosshaircolor "4" // Set color to light blue (very visible)
    cl_crosshairusealpha 0
    cl_dynamiccrosshair "0"
    cl_scalecrosshair "1"
    cl_crosshairalpha "999"
    cl_crosshairusealpha "1"
    cl_observercrosshair "1"

    cl_radaralpha "255" // Maximum radar brightness
    cl_radartype "1" // Enables solid radar
    cl_locationalpha "150"
    cl_radar_locked "0"

    cl_autohelp "0" // default 1;
    cl_autowepswitch "0" // default 1;

    cl_resend "1.5" // default 6;
    cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see

    cl_buy_favorite_quiet "0"
    cl_buy_favorite_nowarn "0"
    cl_righthand "1"

    fps_max "300"

    net_graphheight "65" // default 60; Raised height for 800x600

    hud_centerid "1"
    hud_fastswitch "1" // default 0; Enables quick weapon switching

    sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost

    jpeg_quality "100"

    showhitlocation "1" // default 0;


    // AMD USERS ONLY (placebo effect, these commands may do nothing.
    // Note: Delete this section if you use an Intel core
    // *********************************************************
    //
    r_3dnow "1"
    r_sse "1"
    r_sse2 "1"
    r_mmx "1"


    // Client Commands
    // ***********************************************
    //
    cl_show_splashes "0" // Disables water splashes
    cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
    cl_phys_props_max "50" // default 300; 50 is legal CAL value
    cl_ragdoll_physics_enable "1" // default 1;
    //cl_minmodels "1" // default 0; (1 playermodel per team)
    cl_ejectbrass "0" // default 1;
    cl_show_splashes "0"
    cl_forcepreload "1"


    // Lighting Settings
    // ***********************************************
    //
    r_dynamic "0" // default 1; Disables dynamic shadows
    r_occlusion "0" // default 1;
    r_lightinterp "0" // default 5;
    r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
    r_PhysPropStaticLighting "0" // default 1;

    // CAL Legal Settings
    r_ambientfraction "0.1" // default 0.1;
    r_avglight "1"
    r_avglightmap "0"
    r_lightaverage "1" // default 1;
    r_lightcache_numambientsamples "162"
    r_lightstyle "-1"
    r_worldlights "2"
    r_worldlightmin "0.0002"
    r_maxdlights "32"
    r_radiosity "4"
    // End CAL Legal Settings


    // Materials
    // ***********************************************
    //
    mat_bloomscale "0" // Determines amount of HDR
    mat_specular "0" // Disable specular on models
    mat_forceaniso "0"
    mat_bumpmap "0"
    mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
    mat_hdr_enabled "0" // default 1;
    mat_hdr_level "0"
    mat_reducefillrate "1" // default 0; Reduces shader fill rate.
    mat_wateroverlaysize "8" // default 128;
    mat_vsync "0"
    mat_colorcorrection "0" // If enabled fps takes a major hit
    mat_shadowstate "0" // default 1;
    mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
    mat_monitorgamma "1.6" // Max monitor brightness
    mat_disable_bloom "1" // default 0;
    mat_disable_fancy_blending "1" // default 0;
    mat_disable_lightwarp "1" // default 0;
    mat_disable_ps_patch "1" // default 0;
    mat_fastnobump "1" // default 0;
    mat_filterlightmaps "1" // default 1;
    mat_mipmaptextures "1" // default 1;
    mat_trilinear "1" // default 1;
    // mat_dxlevel "95" // Enabling this in config lags apparently

    // CAL Legal Settings
    mat_bumpbasis "0"
    mat_surfaceid "0"
    mat_surfacemat "0"
    mat_hdroverbrightrange "16"
    mat_hdr_tonemapscale "1"
    mat_hdr_manual_tonemap_rate "1.0"
    mat_bloomamount_rate "0.05f"
    mat_force_bloom "0"
    mat_leafvis "0"
    mat_yuv "0"
    mat_softwarelighting "0"
    mat_softwareskin "0"
    mat_picmip "0" // default 0;
    mat_loadtextures "1"
    // End CAL Legal Settings


    // Sound Options
    // ***********************************************
    //
    dsp_enhance_stereo "1" // default 0;
    snd_async_fullyasync "1" // default 0;
    soundscape_fadetime "9999" // default 3;
    soundscape_flush


    // Violence settings (increases blood to help you see hits better)
    // ***********************************************
    //
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"


    // Registration Tweaks
    // ***********************************************
    //
    cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
    cl_interp "0.01" // default 0.1;
    cl_interpolate "1" // default 1;
    cl_lagcomp_errorcheck "1" // default 0;
    cl_lagcompensation "1" // default 1;


    // Ropes
    // ***********************************************
    //
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_wind_dist "0"
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_averagelight "0"
    rope_smooth "0"
    rope_shake "0"
    rope_collide "0"
    rope_rendersolid "1" // default 1;


    // Water Tweaks
    // ***********************************************
    //
    r_waterforceexpensive "0" // default 1; Disables high-quality water.
    r_waterdrawreflection "1" // default 1;
    r_waterdrawrefraction "0" // default 1;
    r_updaterefracttexture "0" // default 1;


    // Props
    // ***********************************************
    //
    r_decalstaticprops "1" // default 1;
    props_break_max_pieces "0" // default -1;
    props_break_max_pieces_perframe "0" // default -1;
    func_break_max_pieces "0" // default 15;
    // CAL Legal Settings
    cl_phys_props_enable "1"
    cl_phys_props_max "50" // and above
    cl_detaildist "1200" // and above
    cl_detailfade "400"
    r_drawdetailprops "1" // default 1;
    r_propsmaxdist "1200"
    // End CAL Legal Settings


    // Netcode Tweaks
    // ***********************************************
    //
    cl_updaterate "66"
    cl_cmdrate "66"
    rate "25000"
    cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
    cl_smoothtime "0.01" // default 0.1;


    // Player Model Tweaks
    // ***********************************************
    //
    // CAL Legal Settings
    r_modellodscale "1.0" // default 1;
    r_lod "2" // default -1;
    r_rootlod "2" // default 0;
    // End CAL Legal Settings

    r_drawmodeldecals "0" // default 1; Disables decals on models
    r_eyemove "0"
    r_teeth "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyegloss "0"
    r_eyeglintlodpixels "0" // default 20; Detail on eyes


    // Detail Commands
    // ***********************************************
    //
    mp_decals "25" // default 200;
    r_decals "75" // default 2048;
    r_drawflecks "0" // default 1; Disables bullet impacts
    r_3dsky "0" // default 1;
    r_renderoverlayfragment "0" // default 1;
    r_dopixelvisibility "1" // default 1;
    r_flex "0" // default 1;


    // Other CAL commands to make CFG legal
    // ***********************************************
    //
    cl_wpn_sway_interp "0.1"
    cl_wpn_sway_scale "1"
    r_skin "0"
    mat_texture_limit "-1"
    developer "0"
    mat_show_texture_memory_usage "0"
    r_entity "-1"
    mat_showlightmappage "-1"
    mat_debug_autoexposure "0"
    mat_debug_bloom "0"
    mat_debug_postprocessing_effects "0"
    mat_debug_process_halfscreen "0"
    mat_debugalttab "0"
    mat_debugdepth "0"
    mat_debugdepthmode "0"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    mat_norendering "0"
    net_showevents "0"
    demo_recordcommands "1"
    cl_windspeed "0"
    Frost
    Frost
    Admin


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    Mensaje  Frost Miér Abr 01, 2009 5:04 pm

    Grande ramma, despues copy pasteambo pa probar

    trompizzzzzzzz elephant
    ramrro
    ramrro


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    Mensaje  ramrro Miér Abr 01, 2009 6:03 pm

    ese emoticono se esta deborando una poronga o me parece a mi ?
    Frost
    Frost
    Admin


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    Mensaje  Frost Miér Abr 01, 2009 6:19 pm

    ramrro escribió:ese emoticono se esta deborando una poronga o me parece a mi ?

    es un elefante, pervertido

    te aclaro la coma "," el pervertido sos vos y no el elefante.
    ramrro
    ramrro


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    Mensaje  ramrro Miér Abr 01, 2009 6:23 pm

    sorry sorry, tengo una putrefacta mente no apta para menores de 18 No

    igual, el pervertido de los pantalones de cuero y el latigo diciendo "pibe agachate" sos vos lol!
    Frost
    Frost
    Admin


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    Mensaje  Frost Miér Abr 01, 2009 6:30 pm

    ramrro escribió:sorry sorry, tengo una putrefacta mente no apta para menores de 18 No

    igual, el pervertido de los pantalones de cuero y el latigo diciendo "pibe agachate" sos vos lol!


    AJAJA, igual no me causo (?)

    no desvirtuemo ma Suspect
    ramrro
    ramrro


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    Mensaje  ramrro Miér Abr 01, 2009 6:32 pm

    ok, DIGAN NO AL DESVIRTUAMIENTO
    rev
    rev


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    Localización : Steam al 200...entre banana y medio falso!

    Config Fps.cfg Empty Re: Config Fps.cfg

    Mensaje  rev Lun Abr 06, 2009 9:53 pm

    este muchachito...como e...este pibito que vive en lincoln...no para de desvituar.. yo que vos tomo medidas drasticas!!!

    el desvirtuo es un camino de ida eh! monkey
    MeTaL
    MeTaL


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    Config Fps.cfg Empty Re: Config Fps.cfg

    Mensaje  MeTaL Mar Abr 07, 2009 5:30 am

    apa miralo al chitero de ramiro eh "sv_cheats 1" :O :O
    ramrro
    ramrro


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    Mensaje  ramrro Mar Abr 07, 2009 12:04 pm

    Epa, es una cfg oficial y 100% legal, todos comandos permitidos por la CAL asi que shsh. Yo no la chiteo, solamente la desvirtuo
    Frost
    Frost
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    Config Fps.cfg Empty Re: Config Fps.cfg

    Mensaje  Frost Mar Abr 07, 2009 12:34 pm

    ramrro escribió:Epa, es una cfg oficial y 100% legal, todos comandos permitidos por la CAL asi que shsh. Yo no la chiteo, solamente la desvirtuo

    es sabido, es sabido...

    a mi me pasa lo mismo bah, como es la cfg de 1.6 me tira el sv_cheats 1, y varios mas como los cl_sidespeed, cl_backspeed, y cl_fowardspeed 800 (L), aca creo que es 400 y no se puede cambiar si el sv_cheats esta en 0, alta cagada resulto ser el source XD

    otra comando que extraño es el stopsound, pero por mas que no hacia nada raro al final lo prohibieron, bind n "stopsound" y chau grillitos de aztec, mas efectivo que el raid D:

    xD
    MeTaL
    MeTaL


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    Config Fps.cfg Empty Re: Config Fps.cfg

    Mensaje  MeTaL Mar Abr 07, 2009 2:41 pm

    ningun server jamas te va a permitir el sv_cheats 1 a menos que explicitamente lo habiliten, y por algo todos esos comandos se pasaron a la parte de sv_cheats, te dan ventajas que no deberias tener a mi juicio.
    Lo que pasa es que esas cfgs son viejisimas y tienen mucha basura de 1.6, una de las que siendo vieja no tira tantos errors/boludeses es la casey's version 2 despues la posteo

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